This is a brief introduction to Java Remote Method Invocation (RMI).
Java RMI is a mechanism that allows one to invoke a method on an
object that exists in another address space.
The other address space could be on the same machine or a different one.
The RMI mechanism is basically an object-oriented RPC mechanism.
CORBA is another object-oriented RPC mechanism. CORBA differs from
Java RMI in a number of ways:
- CORBA is a language-independent standard.
- CORBA includes many other mechanisms in its standard (such as
a standard for TP monitors) none of which are part of Java RMI.
- There is also no notion of an "object request broker" in Java RMI.
Java RMI has recently been evolving toward becoming more compatible
with CORBA. In particular, there is now a form of RMI called RMI/IIOP
("RMI over IIOP") that uses the Internet Inter-ORB Protocol (IIOP)
of CORBA as the underlying protocol for RMI communication.
This tutorial attempts to show the essence of RMI, without discussing
any extraneous features.
Sun has provided a
Guide to RMI,
but it includes a lot of material that is not relevant to RMI itself.
For example, it discusses how to incorporate RMI into an Applet,
how to use packages and how to place compiled classes in a different
directory than the source code.
All of these are interesting in themselves, but they have nothing
at all to do with RMI.
As a result, Sun's guide is unnecessarily confusing.
Moreover, Sun's guide and examples omit a number of details
that are important for RMI.
There are three processes that participate in supporting remote
method invocation.
- The Client is the process that is invoking a method on
a remote object.
- The Server is the process that owns the remote object.
The remote object is an ordinary object in the address space of
the server process.
- The Object Registry is a name server that relates objects with
names. Objects are registered with the Object Registry. Once an
object has been registered, one can use the Object Registry to obtain access
to a remote object using the name of the object.
In this tutorial, we will give an example of a Client and a Server
that solve the classical "Hello, world!" problem.
You should try extracting the code that is presented and running
it on your own computer.
There are two kinds of classes that can be used in Java RMI.
- A Remote class is one whose instances can be used remotely.
An object of such a class can be referenced in two different ways:
- Within the address space where the object was constructed,
the object is an ordinary object which can be used like any other
object.
- Within other address spaces, the object can be referenced using
an object handle. While there are limitations on how one can use
an object handle compared to an object, for the most part one can use
object handles in the same way as an ordinary object.
For simplicity, an instance of a Remote class will be called a
remote object.
- A Serializable class is one whose instances can be copied
from one address space to another.
An instance of a Serializable class will be called
a serializable object.
In other words, a serializable object is one that can be marshaled.
Note that this concept has no connection to the concept of serializability
in database management systems.
If a serializable object is passed as a parameter (or return value)
of a remote method invocation, then the value of the object will
be copied from one address space to the other.
By contrast if a remote object is passed as a parameter (or return value),
then the object handle will be copied from one address space to the other.
One might naturally wonder what would happen if a class were both
Remote and Serializable.
While this might be possible in theory, it is a poor design to
mix these two notions as it makes the design difficult to understand.
We now consider how to design Remote and Serializable classes.
The easier of the two is a Serializable class.
A class is Serializable if it implements the
java.io.Serializable
interface. Subclasses of a Serializable class are also Serializable.
Many of the standard classes are Serializable, so a subclass of one
of these is automatically also Serializable.
Normally, any data within a Serializable class should also be Serializable.
Although there are ways to include non-serializable objects within
a serializable objects, it is awkward to do so. See the documentation
of
java.io.Serializable for more information about this.
Using a serializable object in a remote method invocation is straightforward.
One simply passes the object using a parameter or as the return value.
The type of the parameter or return value is the Serializable class.
Note that both the Client and Server programs must have access to the
definition of any Serializable class that is being used.
If the Client and Server programs are on different machines,
then class definitions of Serializable classes may have to be
downloaded from one machine to the other. Such a download could violate
system security. This problem is discussed in the
Security section.
The only Serializable class that will be used in the "Hello, world!" example
is the String class, so no problems with security arise.
Next consider how to define a Remote class.
This is more difficult than defining a Serializable class.
A Remote class has two parts: the interface and the class itself.
The Remote interface must have the following properties:
- The interface must be public.
- The interface must extend the interface
java.rmi.Remote.
- Every method in the interface must declare that it throws
java.rmi.RemoteException.
Other exceptions may also be thrown.
The Remote class itself has the following properties:
- It must implement a Remote interface.
- It should extend the
java.rmi.server.UnicastRemoteObject
class. Objects of such a class exist in the address space of the server
and can be invoked remotely.
While there are other ways to define a Remote class,
this is the simplest way to ensure that objects of a class can be
used as remote objects. See the documentation of the
java.rmi.server package for more information.
- It can have methods that are not in its Remote interface.
These can only be invoked locally.
Unlike the case of a Serializable class, it is not necessary
for both the Client and the Server to have access to the definition
of the Remote class. The Server requires the definition of both
the Remote class and the Remote interface, but the Client only
uses the Remote interface. Roughly speaking, the Remote interface
represents the type of an object handle, while the Remote class
represents the type of an object. If a remote object is being used
remotely, its type must be declared to be the type of the Remote
interface, not the type of the Remote class.
In the example program, we need a Remote class and its corresponding
Remote interface. We call these
Hello
and
HelloInterface, respectively.
Here is the file
HelloInterface.java:
import java.rmi.*;
/**
* Remote Interface for the "Hello, world!" example.
*/
public interface HelloInterface extends Remote {
/**
* Remotely invocable method.
* @return the message of the remote object, such as "Hello, world!".
* @exception RemoteException if the remote invocation fails.
*/
public String say() throws RemoteException;
}
Here is the file
Hello.java:
import java.rmi.*;
import java.rmi.server.*;
/**
* Remote Class for the "Hello, world!" example.
*/
public class Hello extends UnicastRemoteObject implements HelloInterface {
private String message;
/**
* Construct a remote object
* @param msg the message of the remote object, such as "Hello, world!".
* @exception RemoteException if the object handle cannot be constructed.
*/
public Hello (String msg) throws RemoteException {
message = msg;
}
/**
* Implementation of the remotely invocable method.
* @return the message of the remote object, such as "Hello, world!".
* @exception RemoteException if the remote invocation fails.
*/
public String say() throws RemoteException {
return message;
}
}
All of the Remote interfaces and classes should be compiled using
javac.
Once this has been completed, the stubs and skeletons for the Remote
interfaces should be compiled by using the
rmic stub compiler.
The stub and skeleton of the example Remote interface are compiled
with the command:
rmic Hello
The only problem one might encounter with this command is that
rmic might not be able to find the files
Hello.class and
HelloInterface.class
even though they are in the same directory where
rmic is
being executed.
If this happens to you, then try setting the
CLASSPATH
environment variable to the current directory, as in the following command:
setenv CLASSPATH .
If your
CLASSPATH variable already has some directories
in it, then you might want to add the current directory to the others.
Having described how to define Remote and Serializable classes,
we now discuss how to program the Client and Server.
The Client itself is just a Java program.
It need not be part of a Remote or Serializable class,
although it will use Remote and Serializable classes.
A remote method invocation can return a remote object as its return value,
but one must have a remote object in order to perform a remote method
invocation. So to obtain a remote object one must already have one.
Accordingly, there must be a separate mechanism for obtaining the first
remote object. The Object Registry fulfills this requirement.
It allows one to obtain a remote object using only the name of the
remote object.
The name of a remote object includes the following information:
- The Internet name (or address) of the machine that is running the
Object Registry with which the remote object is being registered.
If the Object Registry is running on the same machine as the one
that is making the request, then the name of the machine can be omitted.
- The port to which the Object Registry is listening.
If the Object Registry is listening to the default port, 1099, then
this does not have to be included in the name.
- The local name of the remote object within the Object Registry.
Here is the example Client program:
/**
* Client program for the "Hello, world!" example.
* @param argv The command line arguments which are ignored.
*/
public static void main (String[] argv) {
try {
HelloInterface hello =
(HelloInterface) Naming.lookup ("//ortles.ccs.neu.edu/Hello");
System.out.println (hello.say());
} catch (Exception e) {
System.out.println ("HelloClient exception: " + e);
}
}
The
Naming.lookup method obtains an object handle from the
Object Registry running on
ortles.ccs.neu.edu and listening
to the default port. Note that the result of
Naming.lookup
must be cast to the type of the Remote interface.
The remote method invocation in the example Client is
hello.say(). It returns a String which is then printed.
A remote method invocation can return a String object because
String is a Serializable class.
The code for the Client can be placed in any convenient class.
In the example Client, it was placed in a class
HelloClient
that contains only the program above.
The Server itself is just a Java program.
It need not be a Remote or Serializable class, although it will use them.
The Server does have some responsibilities:
- If class definitions for Serializable classes need to be downloaded
from another machine, then the security policy of your program must be modified.
Java provides a security manager class called RMISecurityManager for this
purpose. The RMISecurityManager defines a security policy that allows
the downloading of Serializable classes from another machine.
The "Hello, World!" example does not need such downloads, since the only
Serializable class it uses is String. As a result it isn't necessary
to modify the security policy for the example program.
If your program defines Serializable classes that need to be downloaded
to another machine, then insert the statement
System.setSecurityManager (new RMISecurityManager());
as the first statement in the main program below.
If this does not work for your program, then you should consult
the Security section below.
- At least one remote object must be registered with the Object Registry.
The statement for this is:
Naming.rebind (objectName, object);
where object is the remote object being registered,
and objectName is the String that names the remote object.
Here is the example Server:
/**
* Server program for the "Hello, world!" example.
* @param argv The command line arguments which are ignored.
*/
public static void main (String[] argv) {
try {
Naming.rebind ("Hello", new Hello ("Hello, world!"));
System.out.println ("Hello Server is ready.");
} catch (Exception e) {
System.out.println ("Hello Server failed: " + e);
}
}
The
rmiregistry Object Registry only accepts requests
to bind and unbind objects running on the same machine,
so it is never necessary to
specify the name of the machine when one is registering an object.
The code for the Server can be placed in any convenient class.
In the example Server, it was placed in a class
HelloServer
that contains only the program above.
Before starting the Server, one should first start the Object Registry,
and leave it running in the background.
One performs this by using the command:
rmiregistry &
It takes a second or so for the Object Registry to start running and to
start listening on its socket. If one is using a script, then one should
program a pause after starting the Object Registry. If one is typing at
the command line, it is unlikely that one could type fast enough to get
ahead of the Object Registry.
The Server should then be started; and, like the Object Registry,
left running in the background.
The example Server is started using the command:
java HelloServer &
The Server will take a few seconds to start running,
and to construct and register remote objects.
So one should wait a few seconds before running any Clients.
Printing a suitable message, as in the example Server, is helpful
for determining when the Server is ready.
Th Client is run like any other java program.
The example Client is executed using:
java HelloClient
One of the most common problems one encounters with RMI is a failure
due to security constraints. This section gives a very brief introduction
to the Java security model as it relates to RMI. For a more complete
treatment, one should read the documentation for the Java SecurityManager
and Policy classes and their related classes. Note that this section
assumes that one is using Java 1.2 or later. Some of the statements
are not true for earlier versions.
A Java program may specify a security manager that determines
its security policy. A program will not have any security manager
unless one is specified.
One sets the security policy by constructing a SecurityManager object and
calling the
setSecurityManager method of the System class.
Certain operations require that there be a security manager.
For example, RMI will download a Serializable class from another machine
only if there is a security manager and the security manager permits
the downloading of the class from that machine.
The RMISecurityManager class defines an example of a security manager
that normally permits such downloads.
However, many Java installations have instituted security policies
that are more restrictive than the default. There are good reasons
for instituting such policies, and one should not override them carelessly.
The rest of this section discusses some ways that can be used for
overriding security policies that prevent RMI from functioning properly.
The SecurityManager class has a large number of methods
whose name begins with
check.
For example,
checkConnect (String host, int port).
If a check method returns, then the permission was granted. For example, if
a call to
checkConnect returns normally,
then the current security policy allows the program to establish a socket
connection to the server socket at the specified host and port.
If the current security policy does not allow one to connect to this
host and port, then the call throws an exception. This usually causes your
program to terminate with a message such as:
java.security.AccessControlException: access denied
(java.net.SocketPermission 127.0.0.1:1099 connect,resolve)
The message above would occur when an RMI server or client was not allowed
to connect to the RMI registry running on the same machine as the server or client.
As discussed above, one sets the security policy by passing an object of type
SecurityManager to the setSecurityManager method of the System class. There
are several ways to modify the security policy of a program. The simplest
technique is to define a subclass of SecurityManager and to call
System.setSecurityManager on an object of this subclass.
In the definition of this subclass, you should override
those check methods for which you want a different policy. For example, if you
find that your "Hello, World!" program refuses to connect to the registry,
then you should override the
checkConnect methods.
There are two
checkConnect methods. The first was discussed above,
and the second
checkConnect method has a third parameter
that specifies the security context of the request.
The following code illustrates how to do this:
System.setSecurityManager (new RMISecurityManager() {
public void checkConnect (String host, int port) {}
public void checkConnect (String host, int port, Object context) {}
});
The code above uses an
anonymous inner class. Such a class
is convenient when the class will only be used to construct an object
in one place, as in this example. Of course, one could also define
the subclass of RMISecurityManager in the usual way.
Defining and installing a security manager was the original technique
for specifying a security policy in Java. Unfortunately, it is very
difficult to design such a class so that it does not leave any security
holes. For this reason, a new technique was introduced in Java 1.2,
which is backward compatible with the old technique.
In the default security manager, all check methods
(except
checkPermission) are implemented by calling the
checkPermission method. The type of permission
being checked is specified by the parameter of type Permission
passed to the
checkPermission method.
For example, the
checkConnect method calls
checkPermission with a
SocketPermission object.
The default implementation of
checkPermission is to call
the
checkPermission method of the AccessController class.
This method checks whether the specified permission is implied by a list of
granted permissions. The
Permissions class is used for maintaining
lists of granted permissions and for checking whether a particular permission
has been granted.
This is the mechanism whereby the security manager checks permissions,
but it does not explain how one specifies or changes the security policy.
For this purpose there is yet another class, named Policy.
Like SecurityManager, each program has a current security policy
that can be obtained by calling
Policy.getPolicy(),
and one can set the current security policy using
Policy.setPolicy,
if one has permission to do so.
The security policy is typically specified by a policy configuration file
(or "policy file" for short) which is read when the program starts and
any time that a request is made to refresh the security policy.
The policy file defines the permissions contained in a Policy object.
It is not inaccurate to think of the policy file a kind of serialization of a
Policy object (except that a policy file is intended to be readable by
humans as well as by machines).
As an example, the following will grant all permissions of any kind to code
residing in the RMI directory on the C: drive:
grant codeBase "file:C:/RMI/-" {
permission java.security.AllPermission;
};
The default security manager uses a policy that is defined in a collection
of policy files. For the locations of these files see the documentation
of the
policytool program.
If one wishes to grant additional permissions, then one can specify them
in a policy file and then request that they be loaded using options
such as the following:
java -Djava.security.manager -Djava.security.policy=policy-file MyClass
Both of the "-D" options specify system properties.
The first system property has the same effect
as executing the following statement as the first statement in
your program:
System.setSecurityManager (new SecurityManager());
The second system property above causes the specified policy-file
(which is specified with a URL) to be added to the other policy files
when defining the entire security policy.
The
policytool can be used to construct the policy file,
but one can also use any text editor.
As if this wasn't already complicated enough,
there is yet another way to deal with the problem of downloading
Serializable classes.
The command-line option
-Djava.rmi.server.codebase=code-base
specifies a location from which Serializable classes may be downloaded.
Of course, your security manager must recognize this system property,
and not all of them will do so.
Furthermore, as mentioned earlier,
this is only necessary if you actually need to
download Serializable classes.